UI Engineer – Game Client Systems (C++/Lua)
Prismatic Studios · Auckland
Job description
About the role
Prismatic Studios is looking for an experienced UI Engineer to design and maintain the user interface of networked game titles. You will work on a custom C++ game engine, bridging core game systems with a Lua‑based UI layer, and collaborate closely with UI designers to deliver high‑fidelity, performant interfaces.
Key responsibilities
- Architect and implement C++ game client systems that expose and synchronise data to the UI layer.
- Develop game UIs to design specifications using event‑driven Lua scripting.
- Collaborate with UI designers and artists to translate visual concepts into functional implementations.
- Manage data handling and state synchronisation within a networked game environment.
- Profile and optimise UI performance, identifying CPU and GPU bottlenecks on client hardware.
- Provide technical feedback to designers and producers, communicating constraints and requirements.
- Create and maintain technical documentation for the engineering team.
Required profile
- 5+ years of game or software development experience.
- Strong C++ programming skills.
- Experience with Lua or similar scripting languages.
- Understanding of client/server network architecture and data replication.
- Ability to write clear, maintainable code in a large codebase.
- Familiarity with source‑control systems and Agile development practices.
- Proficient verbal and written English.
Required skills
- C++
- Lua
- Perforce
- Git
- Jira
- Confluence
- Agile software development
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Prismatic Studios
Auckland
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